I’m sorry, but I still haven’t done anything new on Ironfell.
The first server just came to the end of its one year contract. And I’ve renewed it for another year. So that proves that Ironfell isn’t going away. And I will get back to improving it!
Also, here’s another puppy photo:
No progress on Ironfell… I’ve been busy doing some real work to earn some money.
But here’s another picture of Sootie Shadow!
I’ve been taking a bit of a break from Ironfell. After the dinosaur expansion I was a bit exhausted and just need a creative holiday.
To make up for it… here’s a picture of my new puppy! His name is Sootie Shadow…8 comments
Just uploaded a few fixes and tweaks:
- Ory Burrows fail really quickly sometimes. This is because they get destroyed by something on the other end.
- I’ve increased their health to 20,000 to make them last longer.
- Archers can turn into Riflemen on bridges now.
- If there is a Megalodon Eggs on a Whirlpools, now the Whirlpool is selected before the egg. So you cant use them to block Whirlpools.
- Increased the frequency that eggs spawn in prehistoric realms.
- Increased the number of small iron deposits found in risky realms.
- Added better descriptions to the FAQ for each resource.
- Removed auto-attack from Raptors, too many units with auto-attack turned on causes lag.
- Decreased Windmill electricity generation so they now take 22 days to empty instead of 11.
- Increased up Large Iron mine production, now 120 Iron per hour, 2x the speed of a small mine.
- Changed the unit shown on the preload pony to be one of 5 random units.
Just restarting the servers to apply a few small fixes:
- New Ory Burrows will have 2000 health (was 400).
- Clicking on the long move arrow when a unit is under the arrow, now does a long move, instead of selecting the unit.
- Fixed a typo that was crashing the servers sometimes.
- Fixed several units not showing the red high-light correctly.
DataSmugglers is pleased to announce that the highly anticipated Dinosaur and Time Machine Expansion for Ironfell, the indie MMORTS, is now live!
The expansion doubles the number of units in Ironfell and introduces two new resources to fight for. Oil seeps out of the ground in existing PVP realms and Engineers can build pump jacks to collect that oil. Electricity is generated slowly by Windmills and quickly by Oil generators. Inventors can build Time Machines that give you access to 65 million years ago where dinosaurs roam.
The new dinosaurs include rare Tyrannosaurus who can clear 100′s of swordsman but fare poorly against masses of the new Riflemen units. Small Oryctodromeus can dig burrows between prehistoric realms. Ultrasaurus and Diplodocus are two herbivorous dinosaurs who eat the new larger multi-stage Wollemia trees and pass the seeds allowing you to grow more trees where you need them.
Ironfell is free to play on Mac OSX, Windows, Browser and Android. All platforms connect to the same massive, persistent universe consisting of 75,000 realms packed with 3.5 million user controlled units.
In the next few days DataSmugglers will announce an indiegogo kick starter to fund the next expansion – Space!
Dinosaur and Time Machine Trailer:
Ironfell treats balance differently to other MMORTSs. In Ironfell players are encouraged to gain an unfair advantage. The longer they play, the more resources they get, and the stronger they become.
Description: The great big multiplayer strategy game that gives you the unfair advantage.
Platform: Android, Mac OSX, Windows and Browser.
Forum: http://ironfell.freeforums.org (made by a fan)
Developer Blog: http://datasmugglers.com/
Development started: Late 2011
Open Beta began: May 2012
Live: 15th January 2013
Normal Safe, Conquest and Risky Tunnels can’t be made in the prehistoric realms. They can only be made on normal hills, and the prehistoric realms all have prehistoric hills.
So there the gateways you can use in prehistoric realms are:
Time Gates – move you from the present to the past. And connect realms in matching pairs, so there is a similar realm in the now and in the past.
Oryctodromeus Burrows, dug by the Oryctodromeus dinosaur. They connect to another realm in the past that someone has already visited (by going back to there with a Time Machine).
Castles and Keeps and their Whirlpools, I talked about a couple of days ago.
And Stone Circles… which are “magic” so they work in space and time. You will be able to use Stone Circles to help your friends get into the past and to move your dinosaurs into the present eras.
We are all set to go live tomorrow, i’m off to bed now :)
If you want some more details… check out the wiki, it has some of the new units in it already:
Just put the trailer up on youtube! check it out….2 comments
I’ve made lots of small changes recently, and I’ve forgotten to tell you about some of them. Hopefully this answers more questions that it creates :)
Stone Circles – You will have to build Stone Circles 3 hexagons away from any other of your own Stone Circles. This needs to be done to stop people (leon) making such a mess with them.
Risky Tunnels built in your home valley never go to realms with zero Iron Mines. This is to help new players with find Iron easier.
New players will get a Conquest Tunnel to the Mountain Realm they’re allowed into. This should help them find people to fight.
Time Machines are built on swamp or grass – not water. So you can’t move water based units back or forwards in time. That means that Flagships can’t get to the prehistoric. And Megalodon cant get to the present.
Auto-attack has changed slightly. Lots of the new units, Queens and the carnivourous dinosaurs have the auto-attack ability. But they only have an attack range of 1 hexagon. With the old system this meant they would only auto-attack units that got within their 1 range. So I’ve changed auto-attack to scan with a 8 hexagon range of the unit, and pick the closest enemy to attack. If they are not close enough to attack that unit, they will move forwards towards that enemy and engage them when they are within range.
Castles and Time Travel
If you are in the present and build a Castle, it is policed. If inside that castle, you build a Time Machine and go to the past. You will enter a prehistoric castle realm, which is PVP (not policed), its swampy, and does not have stone floors. It doesnt have stone floors because they havnt been built yet in the past. But that Castle in the past does have a Whirlpool connecting it to a prehistoric ocean.
If you are in a prehistoric realm, and you build a new Castle… you get a Castle, Stone Floors, Swampy ground and its PVP. If you build a time machine in it, you go to the present, to a Castle realm thats Policed but doesnt have a front gate. It will have a Whirlpool to a present ocean.
Mauisaurus has a slightly different life cycle to the other dinosaurs because it lives in the water and lays eggs on land. Actually its a marine reptile, not a dinosaur, but anyway. You will find Mauisaurus Hatchlings in the wild, and be able to turn them into Mauisaurus. The hatchlings are found on swampy terrain, click on it, select Mauisaurus, and select adjacent water terrain for the Mauisaurus to appear. Wild hatchlings are not owned by you, so you can’t move them.
Once you have a Mauisaurus, they can swim up to an island, and lay eggs on swampy terrain. After 12 hours, the eggs hatch into hatchlings. These hatchlings that came from your own Mauisaurus can move, and can travel through time machines to the future. Unlike poor Megalodon who is stuck in the past.
Mauisaurus only lays eggs on swampy terrain. So you won’t be able to breed him in the now, only in the past.
All those changes will be in the Dinosaur Expansion on Friday.
But here is something new that’s live already, a page showing how much money Ironfell has lost: http://www.ironfell.com/profit9 comments
When you explore any prehistoric realms you will find Wild Ultrasaurus Eggs. When you click on a Wild Ultrasaurus Eggs you can turn it into an Ultrasaurus (which costs resources). You don’t need to have a unit there, so you can look around the prehistoric wilderness and convert any wild eggs you find.
Now you have an Ultrasaurus, it can lay Ultrasaurus Eggs (which costs resources). If your Ultrasaurus layed the egg, it’s not a wild egg and only you can get an Ultrasaurus from that egg.
An Ultrasaurus Egg will take about 48 hours to hatch into an Ultrasaurus. Different dinosaurs have different incubation times, for example a Pteradactyl is only 2 hours and a Velociraptors is 4 hours. Mostly the incubation time matches the rarity and strength of the dinosaur.
This means you can’t spam dinosaurs like you do Soldiers or Archers. You’ll need to plan that dinosaur army ahead of time.
Also eggs are fragile and can be destroyed, so you’ll need to breed your dinosaurs and keep their eggs safe.
And we are hopefully, fingers crossed, touch wood, aiming to go live this Friday.9 comments